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[Training] Practice matches.

Compete for the High school championship with your classmates and have fun in the Kendo club!

Moderator: panther.jd

[Training] Practice matches.

Postby panther.jd on Mon Jul 20, 2009 2:31 am

[this event will train the Mind Body and Soul stats (if we threw on sports skill as well, we'd end up with ridiculously high sports skills by the end of this thing, and they are supposed to max out at 6) We'll use the crazy kendo combat rules I wrote up, but after the practice matches we'll pause for after the battle RP'ing]

-Keep in mind, in Kendo for a strike to be successful, it has to be on target with one of the permitted targets, and the attack must stamp their foot down and shout at the same time. If your attack roll is better than the defense, then it's assumed you did that.-

The kendo club has been training daily, but now it's time get in some practice matches and see how everyone is doing.

The lineup is:

Ogasawara vs Tanaka (What! is this thing rigged? actually, it is :twisted: )

Nakajima vs Daito

Itô vs Shimazu

(The last one I'll just describe, we don't need to roll for the NPC vs NPC. If I do the first two it should be enough to see how good the combat rules are.)

Ogasawara vs Tanaka
initiative roll
Ogasawara (CV) 4 + 7 (roll) = 11
Tanaka (CV) 2 + 7 (roll) = 9

Ogasawara wins and will attack: Head: +3 to Attack / -3 to next Initiative
Tanaka will you defend high or low? [Defending High and the head was targeted. -3 to next Initiative OR Defending Low and the head was targeted -3 to Defense / +3 to next Initiative]

*******************************************

Nakajima vs Daito
initiative roll
Nakajima (CV) 5 + 8 (roll) = 13
Daito (CV) 2 + 6 (roll) = 8

Nakajima wins and will attack: Torso -3 to Attack / +3 to next Initiative
Daito will defend low (Defending Low and the hands or torso was targeted +3 to next Initiative)


(I'll hold off resolving until Tanaka replies, I'll keep them even.)
Body: 8 Mind: 6 Soul: 7

Can re-roll 5 dices per session
+2 to rolls of perception

Speed Meter/round (or kph) -Walk: 16 Jog: 24 Run: 32 Sprint: 48
Jump: 36m

ACV: 8
DCV: 7
HP: 80
EN: 65
SH: 16

-Unarmed / ACV: 8 / Dam: 20 / Rng: Melee / [Brutal x2, Lethal Blow]
-Crowbar / ACV: 8 / Dam: 20 / Rng: Melee
-Spirit Shooter / ACV: 8 / Dam: 33 / Rng: 100m / [Psychic, Custom restriction: "A firearm"]
-Dragon Wind Slash / ACV: 8 / Dam: 33 /Rng: 100m / [Area 2 (3m) Custom restriction Equipment: "Some kind of sword"]
-Kantana / ACV: 8 / Dam: 26 / Rng:Melee
-Pistol, Heavy / ACV: 8 / Dam: 28 / Rng: 100m
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Re: [Training] Practice matches.

Postby Tanaka Kenshin on Mon Jul 20, 2009 2:43 pm


So i think I´ll defend low.

Let´s give it a try!
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Re: [Training] Practice matches.

Postby panther.jd on Mon Jul 20, 2009 8:25 pm

Ogasawara vs Tanaka

Ogasawara attack: Head: +3 to Attack / -3 to next Initiative
Tanaka defend: low: Low and the head was targeted -3 to Defense

(Ogasawara body 5 + Sports 5 = 10)
(Tanaka body 2 + Sports 3 = 5)

Ogasawara: B&S 10 + (Attack mod) 3 + 6 roll = 19
Tanaka: B&S 5 + (Defense mod) (-3) + 6 roll = 8

Ogasawara scores a successful hit to the head 1 point!

initiative roll
Ogasawara (CV) 4 + (-3) (mod) + (roll) =
Tanaka (CV) 2 + (roll) =

(We can use the energy rules here if you like, Every 10 energy points spent give a +1 bonus to a roll, but only up to your soul stat, so Tanaka could spend 30 energy points to get a +3 to this roll (he has 50) Ogasawara can spend up to 50 to get a +5, but is not doing so.) Tanaka, spend energy on the roll or roll as is?

*****************************

Nakajima vs Daito

Nakajima attack: Torso -3 to Attack / +3 to next Initiative
Daito defend low: (Defending Low and the hands or torso was targeted +3 to next Initiative)

(Nakajima body 6 + Sports 7 = 13)
(Daito body 4 + Sports 3 = 7)

Nakajima: B&S 13 + (Attack mod) (-3) + 12 roll = 22
Daito: B&S 5 + 2 roll = 7

Nakajima scores a hit to torso 1 point!

initiative roll
(Daito burns 20 energy points for a +2) (Since both have a +3 I'm ignoring that.)
Nakajima (CV) 5 + 5 (roll) = 10
Daito (CV) 2 + 2 (energy) + 7 (roll) = 11

Daito wins init!

*********************** (Well, it's not surprising that the 2nd and third year students would be better.)
Body: 8 Mind: 6 Soul: 7

Can re-roll 5 dices per session
+2 to rolls of perception

Speed Meter/round (or kph) -Walk: 16 Jog: 24 Run: 32 Sprint: 48
Jump: 36m

ACV: 8
DCV: 7
HP: 80
EN: 65
SH: 16

-Unarmed / ACV: 8 / Dam: 20 / Rng: Melee / [Brutal x2, Lethal Blow]
-Crowbar / ACV: 8 / Dam: 20 / Rng: Melee
-Spirit Shooter / ACV: 8 / Dam: 33 / Rng: 100m / [Psychic, Custom restriction: "A firearm"]
-Dragon Wind Slash / ACV: 8 / Dam: 33 /Rng: 100m / [Area 2 (3m) Custom restriction Equipment: "Some kind of sword"]
-Kantana / ACV: 8 / Dam: 26 / Rng:Melee
-Pistol, Heavy / ACV: 8 / Dam: 28 / Rng: 100m
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Re: [Training] Practice matches.

Postby Tanaka Kenshin on Tue Jul 21, 2009 11:56 am

+2 pls
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Re: [Training] Practice matches.

Postby panther.jd on Wed Jul 22, 2009 2:49 am

Ogasawara vs Tanaka
Ogasawara (CV) 4 + (-3) (mod) + 7 (roll) = 8
Tanaka (CV) 2 + 2 (energy) + 8 (roll) = 12

Tanaka Wins!

Declare you attack
Head: +3 to Attack / -3 to next Initiative
Hands: -6 Attack / +6 to next Initiative
Torso -3 to Attack / +3 to next Initiative

Also, do you want to burn some energy to add to your roll? (30 energy remaining) Technically, your supposed to faint if energy goes to 0, but I won't do that here.
Body: 8 Mind: 6 Soul: 7

Can re-roll 5 dices per session
+2 to rolls of perception

Speed Meter/round (or kph) -Walk: 16 Jog: 24 Run: 32 Sprint: 48
Jump: 36m

ACV: 8
DCV: 7
HP: 80
EN: 65
SH: 16

-Unarmed / ACV: 8 / Dam: 20 / Rng: Melee / [Brutal x2, Lethal Blow]
-Crowbar / ACV: 8 / Dam: 20 / Rng: Melee
-Spirit Shooter / ACV: 8 / Dam: 33 / Rng: 100m / [Psychic, Custom restriction: "A firearm"]
-Dragon Wind Slash / ACV: 8 / Dam: 33 /Rng: 100m / [Area 2 (3m) Custom restriction Equipment: "Some kind of sword"]
-Kantana / ACV: 8 / Dam: 26 / Rng:Melee
-Pistol, Heavy / ACV: 8 / Dam: 28 / Rng: 100m
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Re: [Training] Practice matches.

Postby Tanaka Kenshin on Wed Jul 22, 2009 2:53 am

A torso as a nromal attack
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Re: [Training] Practice matches.

Postby panther.jd on Wed Jul 22, 2009 5:39 am

Ogasawara vs Tanaka

Tanaka attacks (Torso -3 to Attack / +3 to next Initiative)
Ogasawara defends (Defending Low and the hands or torso was targeted +3 to next Initiative)

Tanaka: B&S 5 + (Attack mod) (-3) + 6 roll = 8
Ogasawara: B&S 10 + 12 roll = 22

The attack fails.

initiative roll
Ogasawara (CV) 4 + (roll) =
Tanaka (CV) 2 + (roll) =
(both have a +3, so it's ignored) Tanaka, do you want to burn energy on this roll 30 left?

*****************************************************

Nakajima vs Daito

Daito attacks
Head: +3 to Attack / -3 to next Initiative

Nakajima's defence
Defending Low and the head was targeted -3 to Defense / +3 to next Initiative

Daito: B&S 5 + (Attack mod) 3 + 6 roll = 14
Nakajima: B&S 13 + (Defense mod) (-3) + 4 roll = 14

The attack fails.
initiative roll
Nakajima (CV) 5 + 3 (mod) + 10 (roll) = 18
Daito (CV) 2 + (-3) (mod) + 8 (roll) = 7

Nakajima wins init.

[hmm..... looks like it will be over soon.]
Body: 8 Mind: 6 Soul: 7

Can re-roll 5 dices per session
+2 to rolls of perception

Speed Meter/round (or kph) -Walk: 16 Jog: 24 Run: 32 Sprint: 48
Jump: 36m

ACV: 8
DCV: 7
HP: 80
EN: 65
SH: 16

-Unarmed / ACV: 8 / Dam: 20 / Rng: Melee / [Brutal x2, Lethal Blow]
-Crowbar / ACV: 8 / Dam: 20 / Rng: Melee
-Spirit Shooter / ACV: 8 / Dam: 33 / Rng: 100m / [Psychic, Custom restriction: "A firearm"]
-Dragon Wind Slash / ACV: 8 / Dam: 33 /Rng: 100m / [Area 2 (3m) Custom restriction Equipment: "Some kind of sword"]
-Kantana / ACV: 8 / Dam: 26 / Rng:Melee
-Pistol, Heavy / ACV: 8 / Dam: 28 / Rng: 100m
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Re: [Training] Practice matches.

Postby Tanaka Kenshin on Wed Jul 22, 2009 1:18 pm

Just put +1
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Re: [Training] Practice matches.

Postby panther.jd on Wed Jul 22, 2009 7:13 pm

Ogasawara vs Tanaka

Ogasawara (CV) 4 + 10 (roll) = 14
Tanaka (CV) 2 + 1 (energy) + 6 (roll) = 9

Ogasawara attacks: Head: +3 to Attack / -3 to next Initiative
Tanaka Defends
Defending High and the head was targeted. -3 to next Initiative or
Defending Low and the head was targeted -3 to Defense / +3 to next Initiative
You have 20 energy left if you want to add a plus to the roll.

Ogasawara: B&S 10 + 3 (attack mod) + roll =
Tanaka: B&S 5 + roll =

*************************************************

Nakajima vs Daito


Nakajima attacks
Head: +3 to Attack / -3 to next Initiative
Daito defends: Defending High and the head was targeted. -3 to next Initiative and burns 20 energy (0 energy left)

Nakajima: B&S 13 + 3 (attack mod) + roll =
Daito: B&S 5 + 2 (energy) + roll =
Body: 8 Mind: 6 Soul: 7

Can re-roll 5 dices per session
+2 to rolls of perception

Speed Meter/round (or kph) -Walk: 16 Jog: 24 Run: 32 Sprint: 48
Jump: 36m

ACV: 8
DCV: 7
HP: 80
EN: 65
SH: 16

-Unarmed / ACV: 8 / Dam: 20 / Rng: Melee / [Brutal x2, Lethal Blow]
-Crowbar / ACV: 8 / Dam: 20 / Rng: Melee
-Spirit Shooter / ACV: 8 / Dam: 33 / Rng: 100m / [Psychic, Custom restriction: "A firearm"]
-Dragon Wind Slash / ACV: 8 / Dam: 33 /Rng: 100m / [Area 2 (3m) Custom restriction Equipment: "Some kind of sword"]
-Kantana / ACV: 8 / Dam: 26 / Rng:Melee
-Pistol, Heavy / ACV: 8 / Dam: 28 / Rng: 100m
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Posts: 260
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